The game begins in the underground city of Potcrock Isle, where any talk of the surface world is forbidden, and if you’re caught breaking the law or spreading harmful rumors, you’re banished and never allowed to return. Right off the bat, the world of Eastward feels rich and lived in. The character designs are funky and unique, and they all feel extremely expressive and emotive even when you’re just reading lines of dialogue in a box, and watching them cycle through familiar reactive animations. Every screen is awash with this slightly muted color palette the animations are crisp, right down to the clouds billowing slowly in the air when you get a moment to stop and smell the roses. From the popular farming sim Stardew Valley to this year’s Loop Hero, it’s truly been an embarrassment of riches, but it’s not often that we get a game that looks as rich and sumptuous as Eastward does.ĭeveloped by the Shanghai-based indie studio Eastward and published by Chucklefish, Eastward immediately caught my attention (and that of many others) when it was first unveiled, thanks in no small part to its eye-catching steampunk aesthetic.īefore I even get into the meat of the game, I feel I must note that, yes, the final product looks every bit as beautiful as it did in its early promotional materials and trailers. And all of a sudden, we were getting charming-looking 2D pixel art games in spades. The 2D pixel art aesthetic is back in vogue, as it has been for the better part of the last decade when we entered an indie games renaissance of sorts.
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